walking animation
here is my first full 3d character, I discovered that I enjoy 3d a lot!
this is a full character that I started from a sphere, I sculpted it and did the retopology and hair all in blender, the texturing in painter 3d, then animated it back in accurig and blender.
I tried to keep the tringles count as low as possible for a semi-realistic character, well except for the hair I had to put some details there to keep the shape of the braids.
I only had this front view concept of the character so I had to imagine how it looks from the other directions, it was a bit challenging but a lot of fun and I learned a lot.
I'm new to the 3d world so I would appreciate some feedback in the comments.